Lobbies
Create, invite, join, ready up, and start multiplayer sessions.
Add lobbies, parties, friends, and matchmaking without building the social session layer from scratch.
Production-shaped building blocks for the multiplayer experiences players expect.
Create, invite, join, ready up, and start multiplayer sessions.
Keep groups together with invites, shared queues, and leader controls.
Handle requests, acceptance, rejection, and blocking out of the box.
Queue players or parties by mode, region, and skill.
React to social and session changes through a secure event stream.
Use typed server and client APIs instead of hand-rolling HTTP calls.
Every request becomes live, inspectable state. Track players, sessions, parties, and queues from one calm operational view.
See the dashboard| Session | Mode | Status |
|---|---|---|
| Ranked EU | duo | ready |
| Casual NA | squad | waiting |
| Private Party | duo | started |
Try the complete lobby journey, then ship it with the same API.